Experience and Education
CV
Please click below to download a .pdf copy of my CV.
Work History
IMPROBABLE
TECHNICAL SOUND DESIGNER
September 2021 - Present
Recently joined Improbable as a Technical Sound Designer, supporting several projects.
September 2021 - Present
Recently joined Improbable as a Technical Sound Designer, supporting several projects.
ELEMENTS ME
UNITY DEVELOPER
January 2020 - Present
Developing a music education application in Unity that teaches important musical skills such as notation-reading, rhythm-keeping and music theory through 30+ minigames organised into more than 1400 sessions of content. I am responsible for building all user-facing features (such as game logic, user interface, a sheet music generator, and localisation), in addition to systems for communicating user data to the server, analytics, payment and advertising integration, app content database management and creation of assets.
The app was released on iOS and Android platforms in August, and continues to be developed.
January 2020 - Present
Developing a music education application in Unity that teaches important musical skills such as notation-reading, rhythm-keeping and music theory through 30+ minigames organised into more than 1400 sessions of content. I am responsible for building all user-facing features (such as game logic, user interface, a sheet music generator, and localisation), in addition to systems for communicating user data to the server, analytics, payment and advertising integration, app content database management and creation of assets.
The app was released on iOS and Android platforms in August, and continues to be developed.
FREELANCE
FREELANCE GAME DEVELOPER / AUDIO DESIGNER
January 2019 - Present
Working on the following projects:
SUNSHINE DAYS - NETSPEAK GAMES
Created and integrated audio for a casual multiplayer adventure game on mobile platforms.
DANNY MACASKILL RIDE OUT VR EXPERIENCE – REWIND
Created and integrated audio for an intense mountain biking experience on a motion platform, associated with Danny MacAskill and presented at the RIDE OUT store in Amsterdam.
INTERACTIVE CAPABILITY GUIDE – SONOVISION
Developed an interactive experience in Unity, building systems and interactions in C# to match an Adobe XD prototype, incorporating supplied assets and creating animations and effects.
BEATBALL (WORKING TITLE) – INDEPENDENT
Independently designing and developing a music-based puzzle-platform game in which music directly affects – and is affected by – gameplay. Created all assets, mechanics and systems, and integrated content into the UE4 game engine.
LEGEND OF THE FLAT EARTH – INDEPENDENT
Working with a small three-person team to develop a hybrid RTS/Tower defence strategy game on disc-shaped worlds. My contributions include gameplay mechanics, the in-game resource / economy system, user interface, project management and all audio content.
January 2019 - Present
Working on the following projects:
SUNSHINE DAYS - NETSPEAK GAMES
Created and integrated audio for a casual multiplayer adventure game on mobile platforms.
DANNY MACASKILL RIDE OUT VR EXPERIENCE – REWIND
Created and integrated audio for an intense mountain biking experience on a motion platform, associated with Danny MacAskill and presented at the RIDE OUT store in Amsterdam.
INTERACTIVE CAPABILITY GUIDE – SONOVISION
Developed an interactive experience in Unity, building systems and interactions in C# to match an Adobe XD prototype, incorporating supplied assets and creating animations and effects.
BEATBALL (WORKING TITLE) – INDEPENDENT
Independently designing and developing a music-based puzzle-platform game in which music directly affects – and is affected by – gameplay. Created all assets, mechanics and systems, and integrated content into the UE4 game engine.
LEGEND OF THE FLAT EARTH – INDEPENDENT
Working with a small three-person team to develop a hybrid RTS/Tower defence strategy game on disc-shaped worlds. My contributions include gameplay mechanics, the in-game resource / economy system, user interface, project management and all audio content.
REWIND
AUDIO ENGINEER
August 2017 - January 2019
Worked on over twenty projects, including:
Please note that due to contractual obligations, I am unable to discuss nor show media from many of the projects on which I have worked.
IMAGINING IN-CAR ENTERTAINMENT – LYFT
Developed an immersive hybrid experience in a modified vehicle, combining an animated motion-captured AR character with hardware visual effects and surround-sound audio.
EXPLORING THE FUTURE – PRICEWATERHOUSECOOPERS
Created An interactive VR exploration of a future world that has been disrupted by technology.
RHONDDA REBEL – THE WELSH NATIONAL OPERA
Recorded and edited audio for an AR experience that brought the Suffragette Margaret Haig Thomas to life through opera. Audio was played back through speakers in the venue, while actors performed in sync with the AR content.
WESTWORLD 360° TRAILER – HBO
Created ambisonic audio for a 360° video trailer for the second season of HBO’s Westworld, embedded within the a virtual representation of the show’s setting.
SEE THE UNSEEN – SIEMENS
Developed engaging sound design and music to accompany “holographic” presentations in AR.
SONY XPERIA XZ2 PROMOTIONAL VIDEO – SONY
Created intense, energetic, aggressive audio for a short 20-second 2D advertisement for a gaming-focused smartphone from Sony.
August 2017 - January 2019
Worked on over twenty projects, including:
Please note that due to contractual obligations, I am unable to discuss nor show media from many of the projects on which I have worked.
IMAGINING IN-CAR ENTERTAINMENT – LYFT
Developed an immersive hybrid experience in a modified vehicle, combining an animated motion-captured AR character with hardware visual effects and surround-sound audio.
EXPLORING THE FUTURE – PRICEWATERHOUSECOOPERS
Created An interactive VR exploration of a future world that has been disrupted by technology.
RHONDDA REBEL – THE WELSH NATIONAL OPERA
Recorded and edited audio for an AR experience that brought the Suffragette Margaret Haig Thomas to life through opera. Audio was played back through speakers in the venue, while actors performed in sync with the AR content.
WESTWORLD 360° TRAILER – HBO
Created ambisonic audio for a 360° video trailer for the second season of HBO’s Westworld, embedded within the a virtual representation of the show’s setting.
SEE THE UNSEEN – SIEMENS
Developed engaging sound design and music to accompany “holographic” presentations in AR.
SONY XPERIA XZ2 PROMOTIONAL VIDEO – SONY
Created intense, energetic, aggressive audio for a short 20-second 2D advertisement for a gaming-focused smartphone from Sony.
Freelance
FREELANCE SOUND DESIGNER / COMPOSER
October 2016 - August 2017
Worked on four game projects:
BEATBALL (WORKING TITLE) – INDEPENDENT
Prototyped initial concepts for a music-based puzzle-platform game.
SUPER SPELL LEGENDS – SVIPER
Composed a responsive soundtrack and assisted with audio implementation for a magical combat game built around a card-matching mechanic.
THE GOOD FEW – TREE BRANCH GAMES
Composed music, created sounds and integrated all audio content for prototypes of a turn-based action/strategy game with a cartoonish aesthetic.
FISHALOT – PLAYFIBER
Created all audio for a casual fishing game on Android and iOS.
FRONTIERS OF FANTASY – INDEPENDENT
Created a set of basic gameplay / UI sounds for prototyping and testing of a classic fantasy RPG with a pixel art aesthetic.
October 2016 - August 2017
Worked on four game projects:
BEATBALL (WORKING TITLE) – INDEPENDENT
Prototyped initial concepts for a music-based puzzle-platform game.
SUPER SPELL LEGENDS – SVIPER
Composed a responsive soundtrack and assisted with audio implementation for a magical combat game built around a card-matching mechanic.
THE GOOD FEW – TREE BRANCH GAMES
Composed music, created sounds and integrated all audio content for prototypes of a turn-based action/strategy game with a cartoonish aesthetic.
FISHALOT – PLAYFIBER
Created all audio for a casual fishing game on Android and iOS.
FRONTIERS OF FANTASY – INDEPENDENT
Created a set of basic gameplay / UI sounds for prototyping and testing of a classic fantasy RPG with a pixel art aesthetic.
Goodgame Studios
JUNIOR SOUND DESIGNER
March 2014 - September 2016
Worked on six game projects:
UNRELEASED PROJECT
Created and integrated audio, and composed a reactive, procedural soundtrack for a casual action game prototype.
SUNNY SMASH
Responsible for the audio direction of the project, creating all sound effects and music, and assisting with task management, integration and testing.
A LITTLE LOST
Responsible for the audio direction of the project, creating all sound effects and music, and assisting with task management, integration and testing.
GOODGAME BIG FARM
Improved the game’s sound design by composition of a new soundtrack, and replacement of existing sound effects.
SHADOW KINGS
Worked with an external provider to deliver music and sounds, created additional sounds as required, and assisted with integration, testing and task management.
GOODGAME EMPIRE
Worked with an external provider to deliver music, created sound effects for the mobile version of the game, and assisted with integration and task management.
March 2014 - September 2016
Worked on six game projects:
UNRELEASED PROJECT
Created and integrated audio, and composed a reactive, procedural soundtrack for a casual action game prototype.
SUNNY SMASH
Responsible for the audio direction of the project, creating all sound effects and music, and assisting with task management, integration and testing.
A LITTLE LOST
Responsible for the audio direction of the project, creating all sound effects and music, and assisting with task management, integration and testing.
GOODGAME BIG FARM
Improved the game’s sound design by composition of a new soundtrack, and replacement of existing sound effects.
SHADOW KINGS
Worked with an external provider to deliver music and sounds, created additional sounds as required, and assisted with integration, testing and task management.
GOODGAME EMPIRE
Worked with an external provider to deliver music, created sound effects for the mobile version of the game, and assisted with integration and task management.
CUSTOMER SERVICE AGENT
November 2013 - February 2014
Worked in the customer service department at Goodgame Studios to assist customers with various issues, including failed purchases, lost items due to server issues, reported bugs, complaints, and other problems.
November 2013 - February 2014
Worked in the customer service department at Goodgame Studios to assist customers with various issues, including failed purchases, lost items due to server issues, reported bugs, complaints, and other problems.
Additional Experience
Games modification projects:
- Only War - a Warhamer 40,000 total conversion modification for Command & Conquer: Generals.
- Only War 2 - a Warhamer 40,000 total conversion modification for Command & Conquer 3.
- Letters upon a Page - a sound-based portfolio project built as a modification of Crysis 2.
- Sapience - a Sci-Fi total conversion mod of Crysis 2.
Education
Hull College / Leeds Metropolitan University
MUSIC PRODUCTION, BA(HONS) 2:2
September 2009 - June 2012
Subjects studied: Studio Recording, Production Analysis, Creative Composition, Electronics and Computer Music, Acoustics, Music Theory, Live Sound, Sound Design, Web Design, Creative Music Technology, Personal and Professional Development, Work-Based Learning.
Dissertation: "An analysis of the techniques employed to convey emotion and meaning through sound in early video games, taking into consideration the limitations imposed by early hardware and software."
September 2009 - June 2012
Subjects studied: Studio Recording, Production Analysis, Creative Composition, Electronics and Computer Music, Acoustics, Music Theory, Live Sound, Sound Design, Web Design, Creative Music Technology, Personal and Professional Development, Work-Based Learning.
Dissertation: "An analysis of the techniques employed to convey emotion and meaning through sound in early video games, taking into consideration the limitations imposed by early hardware and software."
Liverpool University
MATERIALS, DESIGN AND MANUFACTURE, CERTIFICATE OF HIGHER EDUCATION
September 2005 - June 2007
Subjects studied: Digital Electronics, Electromechanics, Electrical Circuits and Systems, Engineering Mathematics, Structural Materials, Thermodynamics and Mechanics of Fluids, Mechanics of Solids, Metallurgical Thermodynamics, Microstructures of Steels and Light Alloys, Microstructures and Properties of Materials, Polymeric Materials, Crystals and Defects.
September 2005 - June 2007
Subjects studied: Digital Electronics, Electromechanics, Electrical Circuits and Systems, Engineering Mathematics, Structural Materials, Thermodynamics and Mechanics of Fluids, Mechanics of Solids, Metallurgical Thermodynamics, Microstructures of Steels and Light Alloys, Microstructures and Properties of Materials, Polymeric Materials, Crystals and Defects.