Mark Jones
Game Developer and Audio Designer.
I am a game developer and audio designer with a broad set of technical and creative skills gained through work on over thirty projects over the past six years. I have created content in Unity/UE4 for a large range of platforms and project types, such as VR/AR immersive experiences and mobile educational apps/games, have developed custom systems for procedural audio, and have built game logic and mechanics. With an extensive background in sound design, music composition, and audio integration – my work has evolved to focus on software development aspects, leading me to working as an audio/music-specialised Unity developer.
Please take a look at the videos below to see examples of my work. |
EXAMPLES OF WORK
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SOUND DESIGN SHOWREELThis is my sound design showreel. I created all audio content in the two scenes, which were taken from the games League of Legends and Titanfall 2.
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ELEMENTS MUSIC EXPERIENCEThis is a promotional video showing some parts of the Elements ME app. I have developed all user-facing features (such as game logic, user interface, a sheet music generator, and localisation), in addition to systems for communicating user data to the server, analytics, payment and advertising integration, app content database management and UI design. Please view my Portfolio page for further information.
Note: This video is not my work. |
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REWINDSony Xperia XZ2 Promotional Video.
Rhonda Rebel Promotional Video. Imagining In-Car Entertainment. Please note that I am unfortunately unable to show content from most of the projects on which I have worked due to contractual obligations. |
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BEATBALL (WORKING TITLE)A short video showing Beatball: a music-based puzzle-platform game in which the music both directly affects - and is affected by - the gameplay. I have independently developed this project, creating and designing all assets.
Note: This is a work-in-progress, and as such there are various bugs present in this video. Also: My graphics card is dying, and is struggling with both running the game and recording video... The frame rate is usually smoother! |
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GOODGAME STUDIOSThis video contains footage of several projects that I worked on at Goodgame Studios in Hamburg, Germany. The projects are:
A Little Lost - a match-three puzzle game. Sunny Smash - another match-three puzzle game. Big Farm - a casual farming game. |